After waylaying the wagon heading for Easthill, the party took it back to Dar Gremath in Albridge. He encouraged the party to visit with the Druid Reithann. Several party members proposed sneaking into the castle. Gremath insisted that they should visit the Druid before such folly as they would surely be killed. After much arguing back and forth, they decided to go see the Druid.
Once there, he explained how the citizens of Tor’s Hold would be a great support in the rebellion but that they were being harassed by the Bullywugs in the Toadwallow Caverns. The party headed west to the caverns and dispatched the Bullywugs therein. Then they met with Bran Torsson at Tor’s Hold. He was most appreciate of the adventurers for dealing with the nasty Bullywugs and pledged his support. He also suggested that the party go and see Adalbar the Hunter in Marl. Orin took the dead halfling boy to his family, who were appreciative of the news and the return of their son’s remains.
Adalbar explained that the Woodsinger Elves would be a powerful ally against the Iron Circle. The trick would be getting them to take an interest in the rebellion at all. After getting some tips, the party header south to the Harken Forest. Shortly after entering the forest on the trail suggested by Adalbar, the adventurers were found by the very elves they were looking for. They were escorted back to the Elven camp where they met with the camp elder, Eriyel. She explained about the undead wizard in the ruins of Dal Nystiere. Alphazar was very excited to have such a strong group of adventurers to aid him in dealing with the “Evil in the North” that his Wilden elders had charged him to deal with. He was going to fulfill his mission.
Eriyel gave the party a vial of green dragon’s blood as a show of good faith, and because it was needed to activate the portal in Dal Nystiere. The party then struck out through the forest to the west to Dal Nystiere to confront the undead wizard.
30gp and 100sp
2 Potion of Healing
Sapphire – 100gp
Flawed Emerald – 100gp
3 Bloodcap Mushroom ( +1 bonus to attack rolls until the end of the encounter)
2 Milkcap Mushrooms ( +5 temp hit points until the end of the encounter)