In the bar, the party members overheard several good leads.
- A little girl came in and spoke to the barmaid, “Mommy, mommy, Billy says there’s a ghost in the graveyard and I’m scared.”
- One of the patrons boasted about there being a great treasure in Tricklerock Cave.
- Another patron was overheard whispering, “I seen a skull in the woods with a big black arrow sticking through it.”
In the bar was a certain naked dwarf with a jester’s hat, attempting to entertain the crowd. Unfortunately, he mocked Ildon, who then turned things around on the dwarf. In the commotion, Sytarii snagged the jester hat, and the dwarf ran away, certain in the knowledge that no good would come from a confrontation with Ildon.
The party assembled and headed to the graveyard. As they were entering through the side gate, Sytarii saw a rustling in the trees opposite. He blindly shot his crossbow at the rustling leaves, only to hear a cry of surprise and pain, followed by a dull thud. Almost immediately, there was a loud crashing as something big took off, running away from the scene. Approaching the woods, the party engaged 4, now 3, goblins. After slaughtering the goblins, Telfid led the party, following some big-booted tracks in the direction of the noisy creature that ran. Finding a clearing in the forest strewn about with boulders, they came upon a very angry, very confused half-ogre. Keeley immediately took to the trees, sneaking up on the ogre from behind, tearing it a new one. Meanwhile, Sytarii lined up the perfect shot, only to have the ogre duck out of the way so that his crossbow bolt tore through the chest of poor Keeley. Luckily, Sytarii was able to use the healing potion to bring her back from the brink of death. However, as a reward for his perfect marksmanship, Ildon insisted that Sytarii wear the jester’s hat.
In the Graveyard
Tabin sensed undead in the graveyard, and as they approached one old tomb, the ghostly form of a soldier with a longsword appeared and commanded them to leave this place. After some hemming and hawing, they decided to leave and find out more about the occupant of the tomb. One Lord Vallivoe.
On the way back to town, the party stopped by Tricklerock Cave. Upon entering the cave, they were attacked by some nasty bloodsucking Stirges.
The Stirges weren’t much of a threat, but one managed to dig its proboscis into Ildon. Sytarii lined up another great shot with his crossbow. He knew the moment he loosed that this was going to be a problem… The quarrel flew straight and true, right into the neck of the unsuspecting Ildon, severing an artery and shattering his vertebrae. Ildon dropped to the ground, dead.
Sytarii cast off the accursed crossbow, vowing to never touch the thing again. He then picked up Ildon’s body and carried it back to town. The jester hat was destined to become a permanent part of Sytarii’s head. The clerics at the Temple of Tempus were willing to help, for a fee. It turns out the constable was a big fan of Ildon and was convinced by the monk, Defortune, to cover the expenses.
Chasing Down Leads
After some investigation, and tidbits of information from a variety of sources, the party identified Lord Vallivoe’s descendant as a local thug. Following one of the leads, Sytarii was able to locate him in a hideaway in the woods. After stripping and trussing the sleeping hobo, Sytarii woke him, interrogated him, and after much back-n-forth, gave him 5gp and sent him on his way. One thing the thug was good for, he led Sytarii to the skull with the black arrow stuck through it. Sytarii read the note attached to the arrow: “The Last Laugh, You’ll be next! Valklondar” Now, who was Valklondar?
Telfid paid an acolyte in the Temple to do some research into the long-dead Vallivoe. They couldn’t find much, but they did say that Vallivoe was a friend to the dwarves of Mirabar and that his name appeared in a book that a local merchant, himself a descendant of the ancient Lord, had recently acquired. This found Telfid leading a trip to Vallivoe’s Sundries, where Eldrith Vallivoe denied any knowledge of his good-for-nothing half-brother.
At the insistence of the barmaid, Kaylessa, the party heads over to Lance Rock to investigate the “evil influence emanating” from it. Following a trail through the brush, and ignoring the dire warning neatly painted on a sign nearby, the party proceeds to a cave mouth, similarly signposted.
While rifling through the pockets of a corpse in the cave, Ildon expertly ducked out of the way of its left jab as the zombie reacted violently to his touch. The party dealt with not one, but two zombies, and proceeded into the cave. Defortune took the lead and narrowly missed getting his head smashed in by a box of rocks that fell from above, followed by the two zombies that had been holding it. In short order, the adventurers dispatched those two zombies and a third that came from the other side of the cave.
Alas, our tale pauses here, to be continued next week.
|Character||XP / XP So Far||Treasure|
|Ildon||163 / 238||N/A|
|Fenvalur||0 / 75||N/A|
|Telfid||163 / 238||N/A|
|Olive||0 / 75||N/A|
|Sytarii||163 / 238||N/A|
|Taban||163 / 238||N/A|
|Keeley||163 / 238||N/A|
|Defortune||163 / 163||N/A|