Session 22 – The Lab

Wow. It’s been a weird few weeks. From my notes, it looks like the last time we met, the party killed the Grand Master, who turned out to be a Quasit. They killed a bunch of brain’s in jars. They slew a Bone Naga. And they went crazy with the Deck of Several Things.

Alas, our tale pauses here, to be continued next week.

Character XP XP So Far Level (To Advance) Treasure
3,787 38,101 8 (48,000) Elven Chain
Drift Globe
‘Splashy’ the Water Weird and BackPack
Robe of Eyes
0 33,643 7 (34,000) Ring of Protection
Flametongue Longsword
Wand of Winter
+1 Longsword
Potion of Giant Strength
Potion of Water Breathing
Scimitar of Wounding
Tattoo of Protection
Sytarii 3,787 36,488 8 (48,000) +1 Dagger, “Reszur”
+2 Dagger, “Tinderstrike”
‘Bubbles’ the Water Weird and BackPack
Gloves of Thievery
Cloak of Elvenkind
Boots of Elvenkind
Deck of Several Things
Deck of Illusions
Taban 0 28,658 7 (34,000) +1 Trident, “Drown”
Telfid 3,787 35,310 8 (48,000) Ring of Fire Resistance
Gauntlets of the Ogre
+2 Hammer
Potion of Diminution
Aria 3,787 36,080 8 (48,000) Skyblinder Staff
Ring of Protection
Wand of Magic Missiles
Noctavia 0 7,850 5 (14,000) N/A
Unassigned Treasure: 

1 thought on “Session 22 – The Lab”

  1. If you want to keep track of magic items Telfid did pick up the three force pikes(with batteries) and 8 extra batteries.
    Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 40/100 ft., one creature. Hit: 1d10 + 2 force damage. The attack has disadvantage against any target with polished metal armor or shield, and has its ranged halved when firing through smoke or fog.

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