Session 20 – How to Kill a Vampire

[Note from the DM: I was rather sick on Tuesday and spent the night in the hospital. My notes are at the office and I don’t recall what happened last week, other than destroying the vampire and drawing a few cards.]

After their most beneficial shopping trip, the party returned to the Cartophile’s shop and prepared to leave. It was then that they were informed that a vampire, safely sealed in a mechanical coffin, a modron, and Mary, a witch, were coming along to aid the party and serve the cartographer’s interests. Not too happy with the additions, the party nevertheless headed out.

That afternoon, the party was attacked by a gang of hangry ogres. After defeating the foul creatures, they resumed their journey.

Following in the rear of the expedition, Mary chatted amiably with Reyroris. Then she convinced him to draw a card from her mysterious deck. It was a boon, so he drew another. It was not. His soul is now imprisoned in a machine somewhere.

Somehow, Mary convinced Sytarii to draw two cards, both boons, from the deck as well, before Ganus caught on and attacked her.

A fight ensued between the two magic users, and Mary’s cat ran off… toward the mechanical coffin. As Ganus slew Mary’s clone, the cat turned back into Mary and managed to unlock the coffin before Ganus slew her properly. The vampire burst forth, angry at the world for being trapped in the coffin for so long, and angry at the party for slaying his girlfriend.

A protracted battle was fought as the party tried to keep the vampire from doing too much damage. Near death, it retreated to the coffin, where it recovered while the party tried to destroy the mechanical monstrosity.

With the coffin near failure, the vampire leaped forth and launched a final assault. The party split their attacks between the vampire and the coffin, finally destroying the coffin, which blew up spectacularly, then slaying the vampire for a final time.

And with its coffin destroyed, the vampire turned to dust, to never return.

Alas, our tale pauses here, to be continued next week.

Character XP XP So Far Level (To Advance) Treasure
2,592 30,616 7 (34,000) Wand of Magic Missiles (attuned)
‘Splashy’ the Water Weird and BackPack
Robe of Eyes
492 29,945 7 (34,000) Ruby Ring (250 gp)
+1 Longsword
Potion of Giant Strength
Weird Tank (Empty)
Potion of Water Breathing
Scimitar of Wounding
Sytarii 2,592 29,003 7 (34,000) +1 Dagger, “Reszur”
+2 Dagger, “Tinderstrike”
Wand of Winter
‘Bubbles’ the Water Weird and BackPack
Taban 0 24,960 7 (34,000) +1 Trident, “Drown”
Telfid 2,592 27,825 7 (34,000) Scroll of Lesser Restoration
Ring of Fire Resistance
Gauntlets of the Ogre
+2 Hammer
Aria 2,592 28,595 7 (34,000) Skyblinder Staff
Scroll of Goodberry
Noctavia 0 7,850 5 (14,000) N/A
Unassigned Treasure: 

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