The Story So Far – 2011-06-30

Player Character Role Class Race
Lofton Arranis Controller Wizard Eladrin
Jason Reef Striker Rogue “Human”
Sabin Xaelin Striker Sorcerer Dragonborn
Pete Orin Tank Fighter Mul (half-dwarf)


Bright and early the next morning, the adventurers gathered at the inn.  Old Kellar, explained that the challenge was to clean out the catacombs beneath the town.  Apparently, some goblins or some such have moved in.  After Orin renegotiated the price up to 12gp each, Kellar showed them the entrance to the catacombs below.

As soon as they entered the first tunnel they spotted, and were spotted by, a goblin, though he just stood there, acting oddly brave for a goblin.  You see, the villagers had tried to rid themselves of the goblins several times, but they ran away faster than they came, so the goblins expected this group of “villagers” to be no different.  And at first it would seem they were right.  The adventurers discovered there were three Goblin Warriors and two Goblin Blackblades in the outer chamber and that they were ready for a fight.  The Warriors danced all over the place hurling javelin after javelin.  The Blackblades flanked poor Xaelin and cut him down in a coordinated attack that nearly killed him.  But Reef finally hit with the Crossbow-that-never-hits, and Orin rallied while Arranis came to Xaelin’s aid.  After that, the party made short work of the goblins until the last of them fled, running off down a hall at the back of the chamber.  Once he was out of sight,  the adventurers tossed the room, finding a pouch with some 40gp in it and a map of the town with Baron Stockmer’s house and the Cliffside Brewery both circled in dried blood.  After these discoveries, the adventurers collected themselves, bandaged their wounds, which were many, and grievous in some cases.

Following the bloodied goblin down the hall, they turned to see a dimly lit room with a brazier burning in the back corner and a foul looking Goblin Hexer behind it.  Orin engaged a pair of fire beetles that the Hexer had released, while the others battled the gang of four Goblin Cutters that guarded the Hexer.  Upon entering the room, some giant rats emerged from the debris, but reacting quickly, Xealin burned most of them and one of the Cutters to a crisp.  The Hexer gave as good as he got though and blinded Arranis and Reef during the battle.  Even blinded though Arranis fired back with a vicious lightning strike that nearly killed the Hexer.  Reef, alas, fired the Crossbow-that-never-hits, and, of course, missed.  Arranis struck again with lightning and killed the Hexer.  After dispatching the remaining goblins and rats, Xaelin and Arranis came to aid Orin with the bugs as they seemed determined not to go down without a fight.  Reef, shot at the beetles with the Crossbow-that-never-hits, and, wonder of wonders, struck one of the beetles, helping to bring it to its doom, then he went off to check out the brazier.

After dispatching the remaining beetle, Orin, Xaelin and Arranis tossed the room.  Amongst the debris, Orin found a longsword that shone with an unnatural light, and felt lighter and stronger in his hands.  “If I was a swordsman, this would be a fine blade,” he declared as he put the sword with the other gear they had found on the wizards magical disk.

Reef, meanwhile, had dumped the brazier on the ground and had started dancing in the coals, looking for anything of value.  No one saw it at first, but Reef eventually found a coal that looked a little different, singing his hands, he plucked the gem out of the fire and slipped it in his pocket.  Orin was having none of that, “Why don’t you show us what you’ve found there, eh,” he challenged.  After some further threats and cajoling, Reef said he had found some sort of gemstone, to which Orin replied, “Well let’s have a look at it when we get back to town.”

Wounded and recovering from a couple of near-death experiences, the party decided not to go back to town for lunch, but rather to stay and finish what they started, lest the creatures in the catacombs were to get away or reinforce while they supped.



Party:  40gp, 9 leather armor, 3 spears, 5 javelins, 6 short swords, 1 hexer rod, 1 leather robes,

Party:  Map of Harken village with Baron Stockmer’s house and the Cliffside Brewery circled in dried blood

Party:  +1 longsword ( +1 to attack and damage roles, 1d6 extra damage on a critical hit)

Reef:  gemstone (unknown value)


All: 328.

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