The Story So Far – 2011-08-24

Player Character Role Class Race
Lofton Lorian Controller Wizard Eladrin
Jason Reef Striker Rogue “Human”
Sabin Xaelin Striker Sorcerer Dragonborn
Pete Orin Tank Fighter Mul (half-dwarf)
Michael Kriv Tank Paladin Dragonborn
Katey Jasmine Controller Druid Human
Perrin Alphazar Leader/Striker Hybrid Druid/Shaman Wilding

After meeting with the Elven leader Eriyel, the party headed west to the wizard’s hideaway.  After a brief run-in with some sleeping goblins, and after eventually figuring out how to get into Dal Nystiere, they squared off against Snilvor and his goblin fellows in the wizard’s antechamber.  There they found some maps to the several Elven burial grounds, one of which was marked with a big red X.  It would seem the Daggerburg goblins, of whom Snilvor and his fellows must be, were in league with the evil wizard and were determined to desecrate these “lost crypts” for their own nefarious purposes.  This was surely something the elves would want to know about.

Battling Yisarn, his skeleton guards and huge Glimmerweb Spider turned out to be a little more challenging as Yisarn had a few tricks up his sleeve.  Nevertheless, the party prevailed and poor Yisarn is no-longer an undead wizard, he is just dead.  It turns out the old boy was loaded, as several crates, boxes and other containers on his bookshelves yielded up their treasure to the prying eyes of the party.

After finding a long winding tunnel that led to the surface, Kriv and Xaelin went back to retrieve the drakes, who, with a little bit of intimidation from the guys, were wrangled to the surface and harnessed to the cart.

Upon returning to Eriyel, she bestowed upon them her thanks and blessings, and explained that some 50 elven archers would meet them in Albridge two days hence in preparation for the upcoming battle.

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Treasure:

Wagon full of furs

2 Bloodseeker Drakes (semi-tamed, can be used as work animals)

4 scrolls depicting locations of Elven crypts to be desecrated (or have already been)

9 small agates (100gp each)

3 large agates (200 gp each)

Platinum eladrin ring (350gp)

422gp

1 Potion of Healing

Skull-topped Rod (necrotic, weapon) Attack:  Melee 1.  Hit:  2d6 necrotic damage.  (Note:  There was some confusion about what this Rod could do, the Rod of Command power was Snilvor’s, not the Rod’s.)

Experience:

496 XP

The Story So Far – 2011-08-17

Player Character Role Class Race
Lofton Lorian Controller Wizard Eladrin
Jason Reef Striker Rogue “Human”
Sabin Xaelin Striker Sorcerer Dragonborn
Pete Orin Tank Fighter Mul (half-dwarf)
Michael Kriv Tank Paladin Dragonborn
Katey Jasmine Controller Druid Human
Perrin Alphazar Leader/Striker Hybrid Druid/Shaman Wilding

After waylaying the wagon heading for Easthill, the party took it back to Dar Gremath in Albridge.  He encouraged the party to visit with the Druid Reithann.  Several party members proposed sneaking into the castle.  Gremath insisted that they should visit the Druid before such folly as they would surely be killed.  After much arguing back and forth, they decided to go see the Druid.

Once there, he explained how the citizens of Tor’s Hold would be a great support in the rebellion but that they were being harassed by the Bullywugs in the Toadwallow Caverns.  The party headed west to the caverns and dispatched the Bullywugs therein.  Then they met with Bran Torsson at Tor’s Hold.  He was most appreciate of the adventurers for dealing with the nasty Bullywugs and pledged his support.  He also suggested that the party go and see Adalbar the Hunter in Marl.  Orin took the dead halfling boy to his family, who were appreciative of the news and the return of their son’s remains.

Adalbar explained that the Woodsinger Elves would be a powerful ally against the Iron Circle.  The trick would be getting them to take an interest in the rebellion at all.  After getting some tips, the party header south to the Harken Forest.  Shortly after entering the forest on the trail suggested by Adalbar, the adventurers  were found by the very elves they were looking for.  They were escorted back to the Elven camp where they met with the camp elder, Eriyel.  She explained about the undead wizard in the ruins of Dal Nystiere.  Alphazar was very excited to have such a strong group of adventurers to aid him in dealing with the “Evil in the North” that his Wilden elders had charged him to deal with.  He was going to fulfill his mission.

Eriyel gave the party a vial of green dragon’s blood as a show of good faith, and because it was needed to activate the portal in Dal Nystiere.  The party then struck out through the forest to the west to Dal Nystiere to confront the undead wizard.

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Treasure:

30gp and 100sp

2 Potion of Healing

Sapphire – 100gp

670gp

15gp, 60sp

Flawed Emerald – 100gp

3 Bloodcap Mushroom ( +1 bonus to attack rolls until the end of the encounter)

2 Milkcap Mushrooms ( +5 temp hit points until the end of the encounter)

Experience:

505xp each

The Story So Far – 2011-08-04

Player Character Role Class Race
Lofton Lorian Controller Wizard Eladrin
Jason Reef Striker Rogue “Human”
Sabin Xaelin Striker Sorcerer Dragonborn
Pete Orin Tank Fighter Mul (half-dwarf)
Michael Kriv Tank Paladin Dragonborn
Katey Jasmine Controller Druid Human
Perrin Alphazar Leader/Striker Hybrid Druid/Shaman Wilding

 

After visiting the White River Mercantile, Lorian and Xaelin went to find a Magus while the rest of the party went to the Mallard Inn.  Even as they entered, trouble was brewing.  Iron Circle Brigands challenged them and ended up tasting Orin’s steel, followed by everyone else except Reef, who went around the side of the Inn to see if he could come in through a window.  The battle in the Inn was a short lived affair, but for poor Reef, who was ambushed by 2 Cutthroats and very nearly killed.

After the dust settled, the Innkeeper sent for Dar Gremath who spoke with the adventurers about the Iron Circle’s takeover of the Harkenwold and their plans to rule the entire Nentir Vale.  He explained that in all the towns there was an underground rebellion starting that needed some heroes and a large force to take battle to the Iron Circle and free Baron Stockmer.  Orin is quite certain he could accomplish this single handed, but Jasmine urged him to speak with the Druid Reithann first.  Gremath also challenged the party to hijack the supply wagon heading for Easthill on the morrow.

At dawn, the party left to intercept the supply wagon, staging an ambush near the Standing Stones.

It was a bloody battle, but the Crossbow-that-never-hits was in rare form as the party quickly overcame the Adept and the Guardians, finishing the rest of the Brigand’s in short order.  The wagon was loaded with arms and armament, magic armor, a crate of healing potions and a strongbox full of gold and jewels.

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Treasure:

375 Gold

14 x 100 gp Gemstones

5 Healing Potions

1 each of the following magic items:

 Experience:

All: 390 each