The Story So Far – 2011-10-19

 

Player Character Role Class Race
Lofton Lorian Controller Wizard Eladrin
Jason Reef Striker Rogue Changeling
Sabin Xaelin Striker Sorcerer Dragonborn
Pete Orin Tank/

Striker

Fighter/

Barbarian

Mul (half-dwarf)
Michael Kriv Tank Paladin Dragonborn
Perrin Alphazar Striker Vampire Revenant
Jason Berrian Controller Mage Genasi
Brett Phalanx Leader Warlord Dragonborn
Lance Garo Tank Swordmage Genasi

 

It turned out to be a rough morning with most of the party suffering, to one degree or another, from the mysterious pox.  By lunch time, most of the guys were up and about with only Kriv still abed and feeling lousy with sores over roughly 10% of his body.  (Lose 1 healing surge.)  Orin had no sympathy though and got Kriv up so the party could go and do.

 

Meanwhile, Reef had met a fellow from the village of Clearwater in the Witchlight Fens.  This fellow, Gander, had come in search of aid, having heard of a band of adventurers who slew the Bullywugs in Toadwallow Marsh.  It turns out that the Clearwater, Treewater, and the Witchlight Hermitage were in grave peril.  Gander explained that the Brackmarsh Lizardfolk, servants of the dragon, Shadowmire, and several other Lizardfolk clans were vying for territory.  The Brackmarsh had decided it was time to get the settlers out of the Fens, especially those at the Hermitage.  Raids were becoming more frequent and the Brackmarsh were becoming bolder and more dangerous.  Several villages have been abandoned already with the evicted settlers either dead or scattered.  Some were now refugees at Treewater, but based on where the Brackmarsh have been raiding, Treewater might well be next.

 

Orin gave Gander the money for meals and a room and said they would discuss this later, after the man had taken some rest.

 

Someone finally figured out that the worst of the pox from the morning was around the bite’s they had received from the demons the night before.

 

While the party lunched in the main dining hall, a pair of adventurers entered looking for Kriv.  Phalanx, it turns out, was at the monastery where Kriv was raised.  Alas, Kriv had no recollection of Phalanx at all.  Nevertheless, after much discussion, it was decided that Phalanx and Garo could work with the party on one mission to see if the new recruits were nothing but a lot of talk and a badge.

 

Once the party got moving, they headed directly for the cave the Abyssal Plague Demons were coming from.

 

Without a lot of fanfare, they strode into the cave where they came face to face with a young Bloodfire Harpy.  The Harpy immediately attacked, swooping in and blinding and burning several people with a cloud of hot ash.  Alphazar fought back and then 3 young Harpies (regular) swooped down Screeching a thunderous scream that crushed the body and mind of its victims, dazing some.

 

Thankfully, all the tanks were well positioned to take the brunt of these attacks, and though he was blind and dazed, Phalanx rallied valiantly, soaking up damage left and right, earning himself the title of Meat Shield.

 

The battle was a hard one.  Thankfully, the young Harpies were acting like bunch of foolish school girls, and the Bloodfire Harpy had not come into her namesake yet.  Even so, it was a hard fought battle as the Harpy’s screeched and sang.  A couple of Spiny Devils joined the fray, tossing their spines into the crowd, and then thought better of it, slinking back into the shadows.

 

Alphazar and Orin engaged them when all the Harpies were dead.  Alphazar misjudged an attach and almost got himself killed, but by then, Kriv and Meat Shield Phalanx were there to help and short work was made of the Spiny Devils.

 

A search of the cave found a fiery circle hanging in the air — a portal to the Abyss.  As the party recuperated, studied the portal and decided what to do, Reef explored the cave edges and found the Harpy’s nest.  Amid the refuse and the other nesting materials, Reef found a small hoard of gold and silver, with some pretty things (gems and artifacts) thrown in for good measure.

 

Back at the Portal, Kriv and Phalanx stepped through, finding themselves in the middle of a black-as-coal island amid a burning sea of fire.  On the island were several Spiny Devils, one of whom noticed the intruders.  Turning, Kriv and Phalanx saw a gold hoop suspended by some strange device, and in the center of the hoop was the portal.  They jumped through to get away from the spiny devil.

 

Back in the cave, they watched Alphazar step through.  Expecting him to jump right back, they waited and discussed what they had seen and how to close the portal.

 

On the other side, Alphazar had stepped through and was face to face with an angry Spiny Devil.  They traded blows for a few rounds, with Alphazar almost falling, but thanks to his new race’s abilities, he was only dazed, which let him strike back at the Devil one more time, killing it.

 

After waiting as long as they dared, Kriv and Orin stepped through pushing Phalanx ahead of them, to find Alphazar standing over the corpse of the Spiny Devil that spotted them earlier.  Looking around for other danger, they saw another Spiny devil, but as they drew weapons, it turned and flew off the island, leaving them on this barren stretch of rock with nothing but the golden hoop contraption to amuse themselves with.

 

_______________________________________

 

Treasure:

 

3 x 500gp gems

 

4 x 100gp gems

 

2 x 80gp gems

 

340gp + 800sp

 

250gp golden chalice

 

120gp silver chandelier

 

Lvl 7 magic item

 

Experience:

 

Alphazar: 250 for Spiny Devil solo’d

 

All: 206 ea.


The Story So Far – 2011-10-12

Player Character Role Class Race
Lofton Lorian Controller Wizard Eladrin
Jason Reef Striker Rogue Changeling
Sabin Xaelin Striker Sorcerer Dragonborn
Pete Orin Tank Fighter Mul (half-dwarf)
Michael Kriv Tank Paladin Dragonborn
Perrin Alphazar Striker Vampire Revenant
Jason Berrian Controller Mage Eladrin
Brett Flashflood Leader Warpriest Dwarf

As the adventurers were standing outside the bar, resting from the battle with Lividius, a wave of demonic power washed over them.  Berrian was driven mad with fear, screaming a blood curdling scream and then running round and round trying to evade that which surrounded him, the omnipresent blanket of cold, hard fear.   Suddenly, the entire party swooned, feeling the sting of the terrible wave’s mighty curse.  In a moment, the wave had passed.  Some of the party members sat up, beginning to recover; some, not so much.  Berrian had vanished.  Alphazar was transforming from his usual plant-like self, into something different, leaner, more human-like, pale skinned, with red eyes and black hair.  His clothes had changed into a black cloak and black robes.  His hands grew scales half way up his forearm and his fingers grew claws, his demeanor changed too as even during the transformation, a cold beauty seemed to take hold of his features.

Moments later, Berrian appeared, or at least, a being purporting to be Berrian appeared.  Only this version of Berrian had coruscating lines of silvery energy etched across his now purple face and hands.  His hair was gone and in its place were small glowing crystalline silver spikes.  On the whole, he was a sight to behold.

Orin and Xaelin reacted quickly and strongly to the strange appearances, grabbing for the changed beings before them.  Retrieving some chairs from the bar and some rope, the party tied down the “Alphazar” and “Berrian” captives to parley safely.

Berrian was quickly able to explain his circumstance as he knew it, he was here, then he was in the elemental plane then he was back here with his body and raiment changed into a stormborn genasi elemental.  His powers and spells were augmented as well, otherwise, he was much the same old Berrian, or so he claimed.  Xaelin and Orin were willing to give the guy a break and released him on his own recognizance.  Alphazar however, was a bit more problematic.

Alphazar was back from hell where he had been bounced by none other than the Raven Queen herself.  His secret pact with her remains hidden.  She sent him back in a form more suited to her plans and more capable in several key ways.  However, it’s not like Alphazar could just tell the truth on this matter, so he didn’t.  Unfortunately, through his rebirth his former life was a distant memory.  He managed to successfully bluff his way through the conversation that started with both Xaelin and Orin wanting to kill him; only to be caught in a lie when the conversation turned to letting him go.  In a last ditch effort to curry their favor, he blurted out that he had been changed into a vampire, and that settled it.  Instead of freeing him or killing him, the lads decided to carry him off to see the Druids to consult them regarding what to do with Alphazar.

Before heading north to the Druid’s Grove, the party headed over to the castle for a good night’s rest.  En route, they came upon a heretofore unnoticed cave from which a horde of Abyssal Demons was exiting.  The Demons red-black carapaces glittered in the waning light, and they came on in a variety of shapes and sizes.  Some were large bipedal creatures with forelimbs of sharp crystal; others were close to the ground with sharp mandibles.  One was a huge monstrous thing that towered over the scene before it.  The little ones (Hounds) came on first, followed by the smaller bipeds (Soldiers) and the larger sized scuttlers (Beasts).  Two powerful bipeds (Knights) brought up the rearguard.   Last to appear, exiting the cave after the battle began was a huge Demon Bender.

As the party fought the Demons, a Dwarf came upon them and joined in the fray.  The Dwarf, Flashflood, had come down from Hammerfast to visit his cousin, Kellar, in the Harkenwold and to travel the Nentir Vale visiting lordlings here and there to sell them on the benefits of vacationing in the new Mountain Villa Estates outside Hammerfast.  Upon hearing that the Defenders of the Harkenwold were still in town and headed for the keep, he had pursued with all haste.  Now, he saw the Defenders facing off against these demons.  Knowing the demons would be bad for business, he offered what aid and assistance he could and plunged headlong into the battle.  Unfortunately, one of the Demon Knights nearly sliced him in two.  The party patched him up and helped him back to his feet.  Within a remarkably short amount of time, he was fully recovered with little more than a pale scar to show that anything had happened.  The party offered to take him with them back to the castle, which he enthusiastically accepted, looking forward to the possibility of speaking with the Baron of Harkenwold about the Villas.  As they walked he gave the party his sales pitch, emphasizing the natural hot pools and lovely dwarven ladies “with their rugged beauty and handsome beards” who tend to the guests in the Villas.

During the battle, Alphazar turned into a swarm of bats, loosed his bonds and headed straight for the nearest demons.  He squared off with the giant Bender, which he ended up destroying in close combat.  Much to Xaelin’s chagrin as he had his eyes set on bagging the big boy.

The party fought aggressively against the demons and brought them all down in a few short rounds of bloody combat.

However, the party did not get away unscathed.  After the battle they returned to the castle for a well-deserved night’s rest.  But, not all was well.  By the next morning, several members of the party had broken out with a pox and were feeling lousy – stuffed noses, headaches, body aches, lethargy and horrible pustules on face, neck, and hands.  Specifically:  Orin, Kriv, Berrian, Alphazar, Xaelin and Flashflood were so afflicted.  Reef seemed to be the only one unaffected.

__________________________________________________


Treasure:

None

Experience:

259 xp each


 


The Story So Far – 2011-10-05

Player Character Role Class Race
Lofton Lorian Controller Wizard Eladrin
Jason Reef Striker Rogue Changeling
Sabin Xaelin Striker Sorcerer Dragonborn
Pete Orin Tank Fighter Mul (half-dwarf)
Michael Kriv Tank Paladin Dragonborn
Perrin Alphazar Leader/Striker Hybrid Druid/Shaman Wilding
Jason Berrian Controller Mage Eladrin

Continued…

In a moment, Kriv and Orin were on him, Alphazar joined in, and before the devil could even react it was dead.  But, not before a rain of fire came down from the top of the room, making the party wonder if there were more devils lurking in the shadows.

Reef, meanwhile, headed upstairs.  As he approached the landing, he came face to face with a wizard who hauled off with Fiery Tendrils of Death!   Reef survived the blow but could barely move.

In short order, the rest of the party joined Reef upstairs on the balcony, where they slaughtered poor Kaltis.  Tossing the nefarious wizard’s chamber yielded a strongbox with over 500gp and a primo magic item.

***

After handling the chapel and its corrupted inhabitants, the party did a final check of the castle.  Finding no trace of further corruption nor of the Iron Circle, they bid Baron Stockmer farewell and headed back to town for a well-earned rest and drink in the local tavern.  Old Kellar was more than happy to give the heroes of Harkenwold as much meat and mead as they wanted.  As the adventurers relaxed for the first time in days, a scarred tiefling dressed in black and riding a black horse, reigned up hard outside the tavern.  Stomping into the bar, the new comer says, “I carry a message from Lord Vhennyk.”  Unceremoniously dumping a severed head on the floor, he continued, “Lord Vhennyk wants you to know that the Iron Circle is not finished with the Harkenwold or the Nentir Vale.”

The head belonged to none other than Dar Gremath of Albridge.  On recognizing it, swords were drawn and Alphazar attacked, only to have Xaelin step in between him and the Tiefling, Lividius, trying to bring calm to the situation before it exploded and innocents in the tavern got hurt.  Alas, this was the most remote concern of Lividius who promptly used his fiery blade to slash at everyone nearby, injuring several.

Lividius proved to be one tough customer, but once Kriv, Orin, and Alphazar got in position, with the help of Reef and the wizards with their lightning attacks, he was blown to bits before he could bring his mighty powers to bear a third time.

__________________________________________________

Treasure:

660 gp

1 lvl 6 magic item

Experience:

150 in the chapel

146 in the bar

296 total

Kriv and Berrian are 4th level

Watch the Sky…

A dark wave of demonic force slides across the landscape, leaving death and destruction in its wake.  All creatures great and small, humans, humanoids and all living beings were no match for its awesome destructive power.  Shelters held no relief from the greater demon’s insidious power.

Preceding the wave is a fear so great that many are driven mad.  In the wave’s wake are left the dead, the dying, and the undead, the mad, the shaken and the still-living.  The shadow of the wave has touched them all, but to some, its passing is more noticeable than to others.

The Story So Far – 2011-09-28

Player Character Role Class Race
Lofton Lorian Controller Wizard Eladrin
Jason Reef Striker Rogue Changeling
Sabin Xaelin Striker Sorcerer Dragonborn
Pete Orin Tank Fighter Mul (half-dwarf)
Michael Kriv Tank Paladin Dragonborn
Perrin Alphazar Leader/Striker Hybrid Druid/Shaman Wilding
Jason Berrian Controller Mage Eladrin

 

After clearing out Redthorn’s cupboards, Xaelin found some correspondence between Redthorn and his superior, Lord Vhennyk.  It seems that they came north to the Nentir Vale from the southern city of Sarthel hoping to conquer the entire Nentir Vale.  Redthorn was to lead the vanguard into the Harkenwold, a simple task that he was failing at and earning Vhennyk’s ire.  Redthorn’s pending dispatches are addressed to an inn in Winterhaven, at the western end of the Vale.

After rifling the Iron Circle’s mail, the party did a thorough sweep of the 3rd and 2nd floor of the Great Tower finding nothing of value.  Though Lorian may have taken an interest in the library, none here did.

After a short rest to gather themselves and prepare for the next challenge, the party headed downstairs to… the kitchen.  Where an Iron Circle Adept and 2 Guards were waiting.  Orin charged in, dealing some harsh damage to the tough Guard.  Alas, even with the help of the Tar Devil who was guarding the Jail, the Iron Circle were soon defeated, though Xaelin seemed to be struggling with his spells.  (Probably too excited from the recent victories and the climactic battle with Redthorn.)

Once the foes were vanquished, the party freed Baron Stockmer who thanked them, eyed them suspiciously for a moment – cataloguing the magic items they had taken from his personal storage in his apartment on the 3rd floor – and then embracing them with gratitude and enthusiasm.  “I see you have rescued my things from that villain Redthorn…keep them as a reward for freeing the vale from his tyranny.  The servants have kept me informed of your deeds throughout the Harkenwold and we all owe you our lives and livelihood.  You are welcome in my keep if you ever pass this way again.”  Too exhausted and abused to do much more, his servant escorted him up the stairs to bed.

After some discussion, it was decided that the adventurers should finish what they started and make sure the Iron Circle presence in the Harkenwold was neutralized once and for all.  A search of the walls yielded no foe.  At the Southwest tower, the party saw the open gate and climbed to the top.  From that vantage, the adventurers saw a cloud of dust and horses galloping to the east.  It looked like Snilvor and the remaining Iron Circle were on the run.

Turning inward to the center of the keep, the party found empty barracks and an empty, if dirty, mess hall.  Finally, the party came to the church.  Lining up to enter, they saw two more Tar Devils waiting for them.  These ones were armed with a flaming net that they cast toward Orin and Kriv, catching Orin and pulling him deep into the room.  However, Tar Devils are not as tough as they seem and after Xaelin gesticulated wildly, causing a shower of pretty stars to rain down on the devils, one was soon dead while the other was close to it.  Suddenly, a Spiked Devil flew down from the rafters, sending out a wild spray of needles that struck everything in the room, with several of the poisonous barbs striking the ground outside the door that Xaelin and Berrian were standing back from.

To be continued…

P.S.  As a reminder, when she went back to the Druid’s to study, Jasmine turned over her magic items saying, “I won’t need these where I am going, but you will as your path leads to adventure.”

_________________________________________________

Treasure:

Nothing more.

Experience:

138 for the Encounter in the kitchen

200 for the Quest completion event (rescuing Baron Stockmer).

338 Total

Alphazar and Xaelin are now 4th level!