The Story So Far – 2011-11-09

Player Character Role Class Race
Lofton Lorian Controller Wizard Eladrin
Jason Reef Striker Rogue Changeling
Sabin Xaelin Striker Sorcerer Dragonborn
Pete Orin Tank/Striker Fighter/Barbarian Mul (half-dwarf)
Michael Kriv Tank Paladin Dragonborn
Perrin Alphazar Striker Vampire Revenant
Jason Berrian Controller Mage Genasi
Brett Phalanx Leader Warlord Dragonborn
Lance Garo Tank Swordmage Genasi

Shortly after the dawn raid, a cool fog arose from the swamp near the Hermitage.  Under cover of the fog, a handful of Fen Spies moved in for the attack.   Invisible and deadly, they used the Witchlights to great effect, blasting the party and then fading back into the swamp to hide and strike again.

Phalanx and Xaelin were ranging to the north, looking for further sign of the Lizardfolk.  This new attack was coming from the east, so they were not available to help in the battle.

The Fen Spies turned out to be tough customers.  While defending from their attack, the party noticed 4 Marsh Mystics working some magic on a small island some 100’ to the south west, shrouded in fog.

Orin struck hard and cleaved one of the Spies from crown to crotch.  Between the Mystics and the party was a ferocious looking Bog Walker, but Alphazar slammed it into the ground, killing it instantly.  Other victories were slow in coming, but eventually, the party won ground and at the end of the battle, though battered and bleeding, with some clearly in need of magical healing, the adventurers had won the day with no casualties.

A debate then followed about what to do next, with the decision falling in Orin’s favor.  Bidding Ofeen goodbye, she bestowed what treasure she had on the adventurers, and, in particular, gave Berrian the Key card from the Deck of Many Things.

Legend says that the Deck was lost ages ago.  As a semi-sentient Deck of magical cards, the Deck only appears as an instrument of change.   Great power comes to the wielder of the Deck and of its cards.  Rumor has it that when the cards are played,  they disappear and the cardholder will never see the Deck again.  However, some legends, have the Owner of the Deck wielding it as a weapon for change, unseating a dynastic leader, corrupting an ancient conclave, or simply shattering kingdoms with civil war.



300gp total

1,200gp of 100gp Gems

600gp of 200gp trinkets

2 Level 5 magic items

1 Level 6 magic item


Quest:  Save the hermitage:  875xp

Quest:  Protect the cleric:  175xp

Quest:  Shepherd the flock:  175xp

Battle:  1,725xp

All: 492 ea.


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